HOW WE DEFINE INTERACTIVE FITNESS

HOW WE DEFINE INTERACTIVE FITNESS

An “interactive” piece of fitness equipment implies there is input from a user that is reciprocated through the machine’s response.  In other words, it’s a two-way street.  Not only will the machine respond to your input, but will reciprocate with input of its own.  Whether it changes the resistance, changes the visual path, or awards you “points” during a game, the machine is changing your experience based on your input. It sounds pretty straight forward, but confusion arises when we try to differentiate between a platform that is interactive and a platform that is strictly reactive




Ready to discuss your next project? Contact us to start a conversation.